
CAMELOT UNCHAINED ALPHA FULL
Oh, and that December 2015 target, incidentally, will be for a full launch not a beta or unfinished launch (although MMOs change so much that such labelling is probably unnecessary anyway). Do we want to hit that date? Absolutely." Given the fact that we are still two years out, saying a launch date is set in stone would be both foolish and naive. "Not sexy stuff," admitted Jacobs, but necessary stuff.Ĭamelot Unchained has a December 2015 release date and "we are on schedule", insisted Jacobs. Overall, the focus is on getting tech working first before everything else. That's all subject to change depending on what happens in the coming months. We will certainly have some of our building system in by then as well." "We will certainly have a number of races and classes in there, but the progression/levelling system will most likely not be something we'll have focused on yet. We want to have put our rendering and networking tech through some serious paces and to have iterated on it as well. "At a minimum, we expect people to be able to stage reasonably large-scale battles. "Please keep in mind that our alpha will be an old-school, more traditional one that won't focus mainly on PR value," he began.

These days it's easy to expect a lot from an alpha, given the influence of Steam Early Access releases, so I thought I'd dig deeper and ask CSE boss Mark Jacobs exactly what we can expect. Just the other day, Camelot Unchained developer City State Entertainment revealed that there will be a playable alpha build of the massively-multiplayer online game for backers in August.
